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📖 Basketball Glossary

8 essential terms explained

PER True Shooting Percentage Triple Double Pick and Roll Salary Cap Plus/Minus Flagrant Foul Shot Clock

PER (Player Efficiency Rating)

A per-minute rating developed by John Hollinger that sums up all a player's positive contributions and subtracts negative ones. League average is always 15.0. The formula accounts for field goals, free throws, 3-pointers, assists, rebounds, blocks, steals, and turnovers, adjusted for pace.

📌 EXAMPLE

Nikola Jokic's PER of 31.5 in 2023-24 was one of the highest ever. Michael Jordan's career PER of 27.9 is the all-time record. A PER above 25 is MVP-caliber.

True Shooting Percentage (TS%)

A measure of shooting efficiency that accounts for field goals, 3-point field goals, and free throws. Unlike regular FG%, it doesn't penalize players who draw fouls or shoot threes. Formula: Points / (2 × (FGA + 0.44 × FTA)). League average is typically around 56-57%.

📌 EXAMPLE

A player shooting 45% from the field but 40% from three and 90% from the line might have a TS% of 62% — well above average. Steph Curry's career TS% of 62.5% shows his incredible efficiency.

Triple Double

Achieving double digits (10+) in three of five statistical categories in a single game: points, rebounds, assists, steals, and blocks. It demonstrates all-around excellence. Russell Westbrook holds the career record with 199 triple-doubles.

📌 EXAMPLE

A typical triple-double line: 22 points, 11 rebounds, 13 assists. Rare ones involving steals or blocks (like a 20/10/10/5 game) are considered more impressive because those are harder stats to accumulate.

Pick and Roll

The most common play in basketball. A ball-handler's teammate sets a screen (pick) on the defender, then moves toward the basket (roll). The ball-handler uses the screen to create an advantage — either driving, shooting, or passing to the rolling screener. Defending the pick and roll is the single most important defensive challenge in modern basketball.

📌 EXAMPLE

Luka Doncic and Daniel Gafford run pick and roll: Gafford screens Luka's defender, Luka drives left, the help defender steps up, Luka lobs to Gafford for the dunk.

Salary Cap

The maximum amount a team can spend on player salaries in a season. In 2025-26, the NBA salary cap is approximately $141 million. Teams can exceed it using exceptions (Bird rights, mid-level, etc.) but face luxury tax penalties. The cap is based on a percentage of Basketball Related Income (BRI).

📌 EXAMPLE

The Warriors paid $170M+ in luxury tax in 2022-23 while spending $215M on salaries. Teams in the "second apron" ($189M+) face additional restrictions on trades and signings.

Plus/Minus (+/-)

The point differential when a player is on the court. If you're +12 in a game, your team outscored the opponent by 12 points during your minutes. Simple +/- is noisy in small samples but meaningful over a season. Adjusted versions (RPM, RAPM, EPM) isolate individual impact from teammate effects.

📌 EXAMPLE

A bench player might score 5 points but have a +/- of +18 because the lineup he played in dominated. Conversely, a 30-point scorer might be -8 if his defense allowed easy buckets.

Flagrant Foul

A foul deemed to involve unnecessary or excessive contact. Flagrant 1: unnecessary contact — the offended team gets free throws AND possession. Flagrant 2: unnecessary AND excessive — same penalties plus automatic ejection. Accumulated flagrant foul points lead to suspensions in the playoffs.

📌 EXAMPLE

A hard push on a player in mid-air attempting a layup is typically a Flagrant 1. A swinging elbow that hits a player in the face is usually a Flagrant 2 and ejection.

Shot Clock

Teams have 24 seconds to attempt a shot that hits the rim. The clock resets to 14 seconds on an offensive rebound. If the shot clock expires without a shot attempt, it's a turnover. The shot clock was introduced in 1954 to prevent teams from stalling — before it, teams would hold the ball for minutes.

📌 EXAMPLE

A team trailing by 1 with 18 seconds left will try to use the entire shot clock so the opponent has no time for a final possession. The shot clock creates urgency and pace.